[1]
Muhamad Khoerul Hadits dkk. 2026. THE EFFECTIVENESS OF AN INTERACTIVE DIGITAL MODULE BASED ON GAMIFICATION IN ENHANCING JUNIOR HIGH SCHOOL STUDENTS’ VOCABULARY LEARNING MOTIVATION. EDUCATE : Jurnal Teknologi Pendidikan. 11, 1 (Jan 2026), 86–100. DOI:https://doi.org/10.32832/educate.v11i1.22352.