[1]
Rochmat, C.S., Huwaida, J., Hayati, N., Qalbi, S.N. and Novera, S. 2025. Using Kahoot! learning game media to improve students’ learning results in 5th grade on Islamic Education and Character Lesson. Ta’dibuna: Jurnal Pendidikan Islam. 14, 1 (Feb. 2025), 54–67. DOI:https://doi.org/10.32832/tadibuna.v14i1.18022.