RAHMAT, A.; PURWANINGATMAJA, Y. The Integration of Gamification and Digital Storytelling in Islamic Religious Education to Enhance Elementary Students’ Religious Literacy. ATTA`DIB, [S. l.], v. 10, n. 1, p. 322–336, 2026. DOI: 10.32832/at-tadib.v10i1.23187. Disponível em: https://ejournal.uika-bogor.ac.id/index.php/at-tadib/article/view/23187. Acesso em: 22 jul. 2026.