Komparasi hasil belajar kognitif materi sejarah peradaban Islam melalui model TGT berbantuan flash card dan snowball throwing

Authors

  • Rosmalati Muthiatil Baari Universitas Pendidikan Indonesia
  • Udin Supriadi Universitas Pendidikan Indonesia
  • Moch. Iman Firmansyah Universitas Pendidikan Indonesia

DOI:

https://doi.org/10.32832/itjmie.v7i9.24393

Keywords:

hasil belajar kognitif, teams games tournament, flash card, snowball throwing, sejarah peradaban Islam

Abstract

Instruction in Islamic Religious Education, specifically regarding the History of Islamic Civilization (SPI) at the high school level, is frequently dominated by conventional, rote-memorization-heavy methods. This leads to cognitive overload and disparities in learning outcomes. This study aims to empirically compare the effectiveness of the Teams Games Tournament (TGT) learning model assisted by flash card media versus the Snowball Throwing model on students' cognitive learning outcomes. Utilizing a quantitative quasi-experimental approach with a Non-equivalent Control Group Design, the research involved 63 eleventh-grade students from SMAN 1 Batujajar. Data were collected using a validated 30-item multiple-choice test and analyzed using the Independent Samples T-Test, N-Gain, and Cohen's d. The results indicated a significant difference in cognitive learning outcomes (p = 0.024 < 0.05) between the two groups. The flash card-assisted TGT class achieved an average score of 86.91 with an N-Gain of 66.28% (Moderately Effective), outperforming the Snowball Throwing class, which scored an average of 80.81 with an N-Gain of 50.22% (Less Effective). The impact of this research confirms that integrating structured competition with visual scaffolding effectively democratizes student understanding and reduces working memory load.

Abstrak

Pembelajaran Pendidikan Agama Islam materi Sejarah Peradaban Islam (SPI) di SMA kerap didominasi metode hafalan konvensional yang memicu kelebihan beban kognitif. Penelitian ini bertujuan mengkomparasikan efektivitas model pembelajaran Teams Games Tournament (TGT) berbantuan media flash card dengan model Snowball Throwing terhadap hasil belajar kognitif siswa. Menggunakan metode kuasi-eksperimen dengan desain Non-equivalent Control Group, penelitian ini melibatkan 63 siswa kelas XI SMAN 1 Batujajar. Data dikumpulkan melalui tes pilihan ganda yang divalidasi dan dianalisis menggunakan uji Independent Samples T-Test, N-Gain, dan Cohen's d. Hasil penelitian menunjukkan adanya perbedaan hasil belajar kognitif yang signifikan (p=0,024 < 0,05) antara kedua kelas. Kelas TGT berbantuan flash card memperoleh rata-rata 86,91 dengan N-Gain 66,28% (Cukup Efektif), sedangkan kelas Snowball Throwing memperoleh rata-rata 80,81 dengan N-Gain 50,22% (Kurang Efektif). Simpulannya, model TGT berbasis flash card terbukti superior sebagai arsitektur pedagogis untuk mendemokratisasi pemahaman siswa dan mereduksi beban memori kerja dibandingkan model Snowball Throwing yang rentan memicu kelelahan kognitif.

References

Alawiyah, A., Sukron, J., & Firdaus, M. A. (2023). Penerapan model pembelajaran kooperatif team games tournament untuk meningkatkan keaktifan belajar siswa pada pembelajaran pendidikan agama Islam. Fitrah: Journal of Islamic Education, 4(1), 69–82. https://doi.org/10.53802/fitrah.v4i1.188

Baba, S. B., Salleh, M. J., & Zayed, T. M. (2021). Teacher as a Qudwah (Model) in Outcome Based Islamic Education (OBLE) in Malaysian Islamic Education Institutions. Islamic Quarterly, 65(1), 113–144.

Baddeley, A. (2003). Working memory: Looking back and looking forward. Nature Reviews Neuroscience, 4(10), 829-839. https://doi.org/10.1038/nrn1201

Bahiroh, S., Pratiwi, S. A., & Suud, F. M. (2020). Improving student happiness through the snowball-throwing method in implementing student counseling groups at state vocational schools 2 Depok Yogyakarta. Journal of Critical Reviews, 7(5), 563–568. https://doi.org/10.31838/jcr.07.05.117

Capinding, A. T. (2021). Effect of Teams-Games Tournament (TGT) strategy on mathematics achievement and class motivation of grade 8 students. International Journal of Game-Based Learning, 11(3), 56–68. https://doi.org/10.4018/IJGBL.2021070104

Cohen, J. (1992). Quantitative Methods in Psychology: A Power Primer. Psychological Bulletin, 112(1), 155–159.

Cromley, J. G., & Chen, R. (2025). A meta-analysis of Richard Mayer’s multimedia learning research: Searching for boundary conditions of design principles across multiple media types. Educational Research Review, 49, 100730. https://doi.org/10.1016/j.edurev.2025.100730

Kasmayanti, K., Samsuri, T., & Safnowandi, S. (2023). Pengaruh model pembelajaran team games turnament (TGT) dengan menggunakan media flashcard terhadap kemampuan kognitif dan motivasi belajar biologi siswa kelas VII. Panthera: Jurnal Ilmiah Pendidikan Sains Dan Terapan, 3(2), 38–54. https://doi.org/10.36312/panthera.v3i2.159

Kosasih, A., Supriyadi, T., Firmansyah, M. I., & Rahminawati, N. (2022). Higher order thinking skills in primary school: Teachers’ perceptions of Islamic education. Journal of Ethnic and Cultural Studies, 9(1), 56–76. https://doi.org/10.29333/ejecs/994

Mahali, M. (2023). Problematika pembelajaran sejarah kebudayaan Islam MI YAPPI Plalar: Menuju peningkatan efektivitas dan relevansi pembelajaran. Waniambey: Journal of Islamic Education, 4(2), 103–115. https://doi.org/10.53837/waniambey.v4i2.765

Mayer, R. E. (2014). Incorporating motivation into multimedia learning. Learning and Instruction, 29, 171–173. https://doi.org/10.1016/j.learninstruc.2013.04.003

Mayer, R. E. (2021). Multimedia learning (3rd ed.). Cambridge, England: Cambridge University Press.

Mukminah, M., Fitriani, E., Mahsup, M., & Syaharuddin, S. (2020). Efektifitas model pembelajaran kooperatif tipe teams games tournament untuk meningkatkan hasil belajar. Justek: Jurnal Sains Dan Teknologi, 2(2), 1–5. https://doi.org/10.31764/justek.v2i2.3533

Nafiah, S. (2021). The effect of the snowball throwing method on the learning outcomes of class IV students theme 9 sub-theme 2 utilization of natural resources in Indonesia (Unpublished bachelor's thesis). STKIP PGRI Sidoarjo, Indonesia.

Novitasari, J., & Pujiastuti, H. (2020). Penerapan model pembelajaran snowball throwing untuk meningkatkan keaktifan siswa SMP. Barekeng: Jurnal Ilmu Matematika Dan Terapan, 14(3), 357–364. https://doi.org/10.30598/barekengvol14iss3pp357-364

Paivio, A., & Clark, J. M. (2006). Dual coding theory and education. Pathways to Literacy Achievement for High Poverty Children, 1, 149–210.

Paltore, Y., Kokeyeva, D., Mustafayeva, A., Kassimbayev, K., & Aubakirova, K. (2025). Digital transformation of education: The legacy of Arab-Muslim pedagogy in the development of modern learning platforms. Periodicals of Engineering and Natural Sciences, 13(3), 757–770. https://doi.org/10.21533/pen.v13.i3.676

Panjaitan, S. A., Nasution, R., & Inayah, S. (2023). Hakikat tujuan pendidikan Islam. Edu-Riligia: Jurnal Ilmu Pendidikan Islam Dan Keagamaan, 7(4), 260–273. https://doi.org/10.47006/er.v7i4.16451

Roediger, H. L., & Karpicke, J. D. (2006). Test-enhanced learning. Psychological Science, 17(3), 249–255. https://doi.org/10.1111/j.1467-9280.2006.01693.x

Saad, M. F. M., Mohamad, S., Ataa, N. S. M., & Amran, N. N. (2025). Enhancing Higher Order Thinking Skills (HOTs) in the Tahfiz Integrated Curriculum (KBT): A qualitative document analysis. Global Journal Al-Thaqafah, 1–13. https://doi.org/10.7187/GJATSI122025-1

Slavin, R. E. (1980). Cooperative learning. Review of Educational Research, 50(2), 315–342. https://doi.org/10.3102/00346543050002315

Slavin, R. E. (2014). Cooperative learning and academic achievement: Why does groupwork work? Annals of Psychology, 30(3), 785-791. https://doi.org/10.6018/analesps.30.3.201201

Soyoof, A., Reynolds, B. L., Rassaei, E., & Vazquez-Calvo, B. (2026). The effects of mobile, gamified, and paper flashcards on vocabulary and collocation learning in young language learners. International Journal of Applied Linguistics.

Supriadi, U. (2021). Statistik Pendidikan: Teori dan Praktik. Bandung: UPI Press.

Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12(2), 257-285. https://doi.org/10.1207/s15516709cog1202_4

Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.

Downloads

Published

2026-10-19

How to Cite

Baari, R. M., Supriadi, U., & Firmansyah, M. I. (2026). Komparasi hasil belajar kognitif materi sejarah peradaban Islam melalui model TGT berbantuan flash card dan snowball throwing . Idarah Tarbawiyah: Journal of Management in Islamic Education, 7(9), 162–170. https://doi.org/10.32832/itjmie.v7i9.24393

Issue

Section

Articles

Similar Articles

<< < 26 27 28 29 30 31 32 33 34 35 > >> 

You may also start an advanced similarity search for this article.