Vol 11 No 1 (2026)
In the January 2026 edition (Volume 11, Number 1), the main highlights include media development and analysis, the role of Artificial Intelligence (AI), and digital literacy in the modern era. The contributions of these authors aim to provide new perspectives for educators and researchers in understanding the complexities of today's education world.
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Pada edisi Januari 2026 (Volume 11, No. 1), Sorotan utama kali ini mencakup pengembangan dan analisis media, peran Artificial Intelligence (AI), hingga literasi digital di era modern. Kontribusi para penulis ini bertujuan memberikan perspektif baru bagi para pendidik dan peneliti dalam memahami kompleksitas dunia pendidikan masa kini.
Artikel
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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO ANIMASI MATERI SISTEM REPRODUKSI MANUSIA UNTUK MENINGKATKAN 4C DEVELOPMENT OF ANIMATED VIDEO LEARNING MEDIA OF HUMAN REPRODUCTIVE SYSTEM MATERIAL TO IMPROVE THE 4CS
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PENGARUH MODUL ELEKTRONIK BERBASIS MOBILE LEARNING TERHADAP HASIL BELAJAR PADA MATA PELAJARAN INFORMATIKA SISWA SMK THE EFFECT OF MOBILE LEARNING-BASED ELECTRONIC MODULES ON LEARNING OUTCOMES IN COMPUTER SCIENCE SUBJECTS FOR VOCATIONAL HIGH SCHOOL STUDENTS
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PENGARUH PENGGUNAAN GOOGLE DRIVE SEBAGAI MEDIA PENGUMPULAN TUGAS TERHADAP PERILAKU KECURANGAN AKADEMIK MAHASISWA THE EFFECT OF USING GOOGLE DRIVE AS A MEDIUM FOR COLLECTING ASSIGNMENTS ON STUDENTS' ACADEMIC CHEATING BEHAVIOR
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PENGARUH INTENSITAS PENGGUNAAN CHATGPT TERHADAP KEMANDIRIAN BELAJAR MAHASISWA THE EFFECT OF CHATGPT USAGE INTENSITY ON STUDENT LEARNING INDEPENDENCE
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EVALUATION EVALUATION OF THE QURAN TEACHER TRAINING PROGRAM AT SDIT ANAK SHALIH BOGOR ISLAMIC SCHOOL USING THE UMMI METHODE
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ANALISIS PENERIMAAN INTERACTIVE E-COMIC SEBAGAI MEDIA PEMBELAJARAN BAHASA INGGRIS BERBASIS KEBUTUHAN VOKASIONAL: PERSPEKTIF TECHNOLOGY ACCEPTANCE MODEL ANALYSIS OF THE ACCEPTANCE OF INTERACTIVE E-COMICS AS AN ENGLISH LANGUAGE LEARNING MEDIUM BASED ON VOCATIONAL NEEDS: A TECHNOLOGY ACCEPTANCE MODEL PERSPECTIVE
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EFEKTIVITAS PENGGUNAAN GOOGLE FORM UNTUK UJIAN TENGAH SEMESTER GENAP TAHUN PELAJARAN 2024/2025 DI SMP DASA SEMESTA KOTA BOGOR THE EFFECTIVENESS OF USING GOOGLE FORMS FOR MIDTERM EXAMS IN THE SECOND SEMESTER OF THE 2024/2025 ACADEMIC YEAR AT SMP DASA SEMESTA IN BOGOR CITY
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INTEGRASI WEBBLOG SEBAGAI PORTOFOLIO DIGITAL: INOVASI MEDIA PEMBELAJARAN FOTOGRAFI DI ERA LITERASI DIGITAL
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THE EFFECTIVENESS OF AN INTERACTIVE DIGITAL MODULE BASED ON GAMIFICATION IN ENHANCING JUNIOR HIGH SCHOOL STUDENTS’ VOCABULARY LEARNING MOTIVATION
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DEVELOPMENT OF ILMUONE CLOUD AS A LEARNING RESOURCE AT SMK MUHAMMADIYAH 6 LEUWILIANG: A LITERATURE STUDY
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DESIGN THINKING APPROACH IN VIRTUAL LEARNING ENVIRONMENTS: TRENDS, IMPACTS, AND CHALLENGES
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IMPLEMENTASI CANVA AI SEBAGAI MEDIA PEMBELAJARAN DIGITAL DI SEKOLAH DASAR DENGAN SUMBER DAYA TERBATAS: STUDI KASUS MELALUI OBSERVASI SISWA THE IMPLEMENTATION OF CANVA AI AS A DIGITAL LEARNING MEDIUM IN PRIMARY SCHOOLS WITH LIMITED RESOURCES: A CASE STUDY THROUGH STUDENT OBSERVATION
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CHATBOT EDUKASI AI BERBASIS LARGE LANGUAGE MODELS (LLMS) UNTUK PROGRAM TANYA JAWAB PEMBELAJARAN SAINS CHATBOT EDUKASI AI BERBASIS LARGE LANGUAGE MODELS (LLMS) UNTUK PROGRAM TANYA JAWAB PEMBELAJARAN SAINS
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MEDIA PEMBELAJARAN INTERAKTIF BERBASIS GAMIFIKASI MENINGKATKAN MOTIVASI BELAJAR SISWA SD KARADENAN KAUM KABUPATEN BOGOR
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